CAknsAnimationCommand Class Reference

#include <mw/AknsItemData.h>

Link against: AknSkins.lib

class CAknsAnimationCommand : public CAknsEffectCommand

Inherits from

Detailed Description

Animation command data class. Animation command class encapsulates the information of a single animation command (in addition to base class members) that is used with animation item data objects.

The class is not intended for derivation outside the library.

Since
3.0

Constructor & Destructor Documentation

~CAknsAnimationCommand ( )

~CAknsAnimationCommand()[virtual]

Member Function Documentation

AppendNamedReferenceL ( const TAknsAlNamedReferenceData & )

voidAppendNamedReferenceL(const TAknsAlNamedReferenceData &aData)

AssignOutL ( TAknsAlAnimationCommandData & )

voidAssignOutL(TAknsAlAnimationCommandData &aData)

CreateNamedReferenceIteratorL ( )

MAknsAlIterator *CreateNamedReferenceIteratorL()

InitializeOut ( TAknsAlAnimationCommandData & )

voidInitializeOut(TAknsAlAnimationCommandData &aData)[static]

NewL ( )

CAknsAnimationCommand *NewL()[static]

Reimplemented from CAknsEffectCommand::NewL()

Two-phased constructor.

Exceptions:
If allocation fails, function leaves with a system-wide error code.

Returns: Newly constructed object.

ReleaseOut ( TAknsAlAnimationCommandData & )

voidReleaseOut(TAknsAlAnimationCommandData &aData)[static]