Animation example


This example is a UI application, which demonstrates how to create and play basic and sprite animations. It implements all the standard classes required by any application using UI controls such as an application, a document, an application UI and a view.

The application provides UI controls to create a sprite animation and a basic client-side animation. It also provides UI controls to control the behavior of an animation such as, start, stop, pause, resume and move.

The application plays an animated .gif file both as a basic client-side animation and a server-side sprite animation. It performs the following tasks in the order they are listed to create the basic and sprite animations:

  1. Creates an object of the CICLAnimationDataProvider class.

  2. Loads the animated .gif file into the object.

  3. Configures the animation to play in an infinite loop using TAnimationConfig.

  4. Creates objects of CBasicAnimation and CSpriteAnimation classes by passing the data provider object as an argument.

  5. Starts animations with the TAnimationConfig object as an argument.

Once both the animations are started, the window server will automatically draw the animations onto the window by calling the Draw() method.


Click on the following link to download the example:

Click: browse to view the example code.


The Symbian platform build process describes how to build an application. But, use abld export command before abld build to copy the animated .gif file to RAM (C:\ drive) of the target platform.

The AnimExample builds an executable called AnimExample.exe in the standard location (\epoc32\release\winscw\ udeb or urel for CodeWarrior). Either launch the executable or launch the emulator and then select the AnimExample application from the Emulator's extras bar.

See also

Using Animation