examples/sfexamples/OandXViewArch/S60/inc/oandxengine.h

00001 /*
00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008   list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010   this list of conditions and the following disclaimer in the documentation
00011   and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013   may be used to endorse or promote products derived from this software
00014   without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:  
00028 */
00029 
00030 #ifndef OANDXENGINE_H
00031 #define OANDXENGINE_H
00032 
00033 #include <s32std.h>
00034 
00035 #include "oandxdefs.h"
00036 
00037 class COandXEngine : public CBase
00043         {
00044 public:
00045         static COandXEngine* NewL();
00046         virtual ~COandXEngine();
00047         
00048         // reset
00049         void Reset();
00050         
00051         // game logic
00052         TTileState TileStatus(TInt aIndex) const;
00053         TBool TryMakeMove(TInt aIndex, TBool aCrossTurn);
00054         TTileState GameWonBy() const;
00055         
00056         // persistence
00057         void ExternalizeL(RWriteStream& aStream) const;
00058         void InternalizeL(RReadStream& aStream);
00059         
00060 private:
00061         COandXEngine();
00062         
00063         TInt TileState(TInt aX, TInt aY) const;
00064 
00065 private:
00070         TFixedArray<TTileState, KNumberOfTiles> iTileStates;
00071         };
00072 
00073 #endif // OANDXENGINE_H

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