Creating Sprites and Pointer Cursors

This topic describes the steps for creating a sprite.

When an application wants to use a sprite, it typically carries out the following steps:

The sprite's position can be changed after the sprite has been activated using RWsSprite::SetPosition(). The sprite's appearance can also be changed, using RWsSpriteBase::UpdateMember().

The procedure for creating a pointer cursor is similar, except that an RWsPointerCursor is constructed instead of an RWsSprite.

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