MAnimWindowFunctions Class Reference

#include <w32adll.h>

class MAnimWindowFunctions
Public Member Functions
pure virtual voidActivateGc()
pure virtual voidInvalidate(const TRect &)
pure virtual TBool IsHidden()
pure virtual voidParameters(TWindowInfo &)
pure virtual voidSetRect(const TRect &)
pure virtual voidSetVisible(TBool)
pure virtual voidVisibleRegion(TRegion &)
pure virtual TSize WindowSize()

Detailed Description

Window utility functions interface.

The member functions define the interface for querying and manipulating the window in which the animation takes place.

You do not have to create an object of this type. The class is implemented by the window server, and provides these utility functions to all CWindowAnim and CFreeTimerWindowAnim derived classes via the iWindowFunctions pointer.

It is not intended for user derivation.

Member Function Documentation

ActivateGc ( )

voidActivateGc()[pure virtual]

Activates the graphics context.

This function should be called to enable drawing in the CAnim-derived classes' Command(), CommandReplyL(), Animate(), or FocusChanged() functions.

Note: this function is called automatically by the animation DLL framework in the Redraw() function.

Invalidate ( const TRect & )

voidInvalidate(const TRect &aRect)[pure virtual]

Forces a redraw of a rectangular part of the window.

The function causes a redraw message on the part of the window specified, which provides a non-immediate way to do drawing.

It can be used to redraw the whole of the window, not just the part used by the animation.

Parameters
aRectThe rectangle to be redrawn. These co-ordinates are relative to the origin of the window.

IsHidden ( )

TBool IsHidden()[pure virtual]

Tests whether to draw the animation.

If the window is completely hidden, there is normally no need to draw the animation. However in some conditions the animation should be drawn even if it is obscured. The window server is aware of these cases, and returns ETrue if it is not safe to draw the animation.

Return Value
True if the window is completely hidden and there is no requirement to continue drawing the animation, otherwise false.

Parameters ( TWindowInfo & )

voidParameters(TWindowInfo &aData)[pure virtual]

Gets window information.

Parameters
aDataThe window information.

SetRect ( const TRect & )

voidSetRect(const TRect &aRect)[pure virtual]

Sets the rectangle that this animation will draw to.

This function must be called as part of the initialisation/construction of the CAnim-derived object, i.e. in CAnim::ConstructL(). This is so that the window server knows which area the animation is operating in. Anything that is drawn by the animation outside this rectangle may not be redrawn correctly as the window server uses this rectangle to decide when the animation should be redrawn.

Parameters
aRectThe rectangle to be drawn to.

SetVisible ( TBool )

voidSetVisible(TBoolaState)[pure virtual]

Sets the visibility of the window the animation is drawing to.

This does the same as RWindowBase::SetVisible().

Parameters
aStateTrue for visible, false otherwise.

VisibleRegion ( TRegion & )

voidVisibleRegion(TRegion &aRegion)[pure virtual]

Gets the visible region.

This region is the area of the visible window which is currently unshadowed. If there is not enough memory to calculate this region then aRegion's error flag is set.

Parameters
aRegionThe visible region.

WindowSize ( )

TSize WindowSize()const [pure virtual]

Gets the window size.

Return Value
The window size, in pixels.