Flash Viewer Framework API Specification

Contents

1 Overview

The purpose of this API is to provide an interface to play the flash content. This API provides ability to write a lightweight stub application. The stub application is a specialized host application visible in Shell UI with its own icons and caption texts, uses the private SWF attached to the stub and has the assigned set of platform security capabilities. This will provide Flash content authors to give application view to the users, e.g. a Flash content author can develop a Flash game and attach the stub application to this game.


API categorypublic
API typec++
Existed sinceLegacy S60 5.0
Location/sf/mw/appsupport/appsupport_pub/flash_viewer_framework_api
Buildfiles/sf/mw/appsupport/appsupport_pub/flash_viewer_framework_api/group/bld.inf


1.1 Description

Flash Viewer Framework API provides the ability to write lightweight stub applications for Symbian OS executing flash content. Flash Player Engine handles SWF format. The stub application is a specialized host application visible in Shell UI with its own icons and caption texts, uses the private SWF attached to the stub and has the assigned set of platform security capabilities. This will provide Flash content authors to give the application view to the users, e.g. a Flash content author can develop a Flash game and attach the stub application to this game.

This API is a Framework API provided by Flash Viewer Framework. It provides uniform UI options for executing flash content in S60 based phones.

This API is a method call invoking Flash Player engine. This uses application thread for rendering flash content. There are no extra threads spawned.

1.2 Changes

Flash Player Engine handles all the error conditions. It uses Symbian Leave mechanism for any critical errors. The stub application does not have control over the flash errors. There is no communication between the stub application and Flash Player Engine. The stub application is a lightweight application. Flash Player supports only SWF formats. It does not support FLA format. It handles OMA DRM v1.0 protected SWF content. Flash play-out is done in the application thread. There are no extra threads spawned.

1.3 Use Cases

The use case of Flash Viewer Framework API is to develop stub application for S60 based phones.

1.4 Class Structure

Summary of API classes and header files
ClassesFiles
No classes/epoc32/include/mw/flash_ui.h

This API provides single method CreateFlashDocumentL . This method needs the FlashUIConfig structure to be filled. The FlashUIConfig structure contains parameters to configure Flash Player Engine to stub application mode. The CreateFlashDocumentL method will leave if the Flash Lite library not installed in the device.

1.4.1 CreateFlashDocumentL method

RLibrary& aLibrary Output variable to be passed to the method. When Flash Lite library

is loaded it returns an instance of the library.

CEikApplication* aApp Input variable. Pointer to the application object needed to be passed.
const FlashUIConfig& aUIConfig FlashUIConfig structure to be filled and passed to this method. The

FlashUIConfig structure contains configuration information for the stub application.

CApaDocument* The return value will be returned once successful creation of Flash

Player. When error occurs this method will leave.

1.4.2 FlashUIConfig structure

TBool iIsMMI This variable should be set to
EFalse . If this variable

is set as ETrue then MMI feature will be enabled for the stub application.

TBool iIsStubApp This variable should be always set to ETrue . IF this

variable is set to EFalse then the application is assumed to be the host application. Flash Viewer application, a host application is already available as part of the Flash Lite installation.

TFileName iContentFileName; Name of the flash SWF content. Flash contents with only .swf extension

is supported.

TUint32 iContentChecksum Checksum of the flash content file for verification. If set to 0 then

checksum will not be verified. CRC algorithm is used to verify checksum.

const TDesC8* iExtensions This variable is reserved for future. This variable value should be

set to NULL.

2 Using The API

This API is used to write stub applications for S60 based phones.

2.1 Stub application

The stub application is a specialized host application visible in Shell UI with its own icons and caption texts, uses the private SWF attached to the stub and has the assigned set of platform security capabilities. This will provide Flash content authors to give application view to the users. For example, a Flash content author can develop a Flash game and attach the stub application to the content.

2.1.1 Using FlashUIConfig structure to run Flash Lite application in stub mode

FlashUIConfig defined in flash_ui.h has to be used to configure the application into stub mode. The FlashUIConfig.iIsStubApp member variable has to be set to ETrue for the stub application.

 FlashUIConfig config;
 config.iIsMMI = EFalse;
 config.iIsStubApp = ETrue; //This should be ETrue for Stub
 config.iContentFileName.Copy(KStubFlashContent);
 config.iContentChecksum = KContentChecksum;
 config.iExtensions = NULL;
 config.iReserved1 = NULL;
 config.iReserved2 = 0;

2.1.2 Passing SWF for stub application

FlashUIConfig defined in flash_ui.h has to be used to pass the SWF file to the stub application. This SWF has to be in private data caged area to protect from accidental deletion or replacing by malicious SWF content.

 const TUid KUidFlashStubApp = { 0x1027377B };
_LIT(KStubFlashContent, "\\Private\\1027377B \\stub.swf");
 const TUint32 KContentChecksum = 0;
FlashUIConfig config;
config.iIsMMI = EFalse;
config.iIsStubApp = ETrue;
config.iContentFileName.Copy(KStubFlashContent);
config.iContentChecksum = KContentChecksum;
config.iExtensions = NULL;
config.iReserved1 = NULL;
config.iReserved2 = 0;

2.1.3 MMP file

Flash Stub applications require higher allocation of heap and stack size. epocheapsize sets the static and dynamic size for the heap. epocstacksize sets the stack size. Here the example value is set to 1MB for static heap and 16MB for dynamic heap, 20KB set for stack size. Flash Player paints red mark in display area when it does not have enough heap configured to decode image embedded in the flash content, in this case increase epocheapsize values. Capability of the stub application depends on the flash content. A flash game not using network or any device services can have NULL capability. If swf content uses network then it needs NetworkServices capability.

 epocheapsize 1048576 16777216
 epocstacksize 0x5000

2.1.4 Writing source for stub application

The following example code demonstrates how to write a stub application:

#include "stub.h"
#include "flash_ui.h"
////////////////////////////////////////////////////////////////////////////////
// App initialization functions
////////////////////////////////////////////////////////////////////////////////
#include <eikstart.h>
#include <aknnotewrappers.h>
LOCAL_C CApaApplication* NewApplication( )
{
	return new(ELeave) CFlashStubApplication;
}
GLDEF_C TInt E32Main()
    {
    return EikStart::RunApplication(NewApplication);
    }
CFlashStubApplication::~CFlashStubApplication()
{
	if (iFlashLibrary.Handle())
	{
		iFlashLibrary.Close();
	}
}
const TUid KUidFlashStubApp = { 0x101FD69F};
_LIT(KStubFlashContent, "\\private\\101FD69F\\stub.swf");
TUid CFlashStubApplication::AppDllUid() const
{
	return KUidFlashStubApp;
}
CApaDocument* CFlashStubApplication::CreateDocumentL()
{
	FlashUIConfig config;
  config.iIsMMI = EFalse;
	config.iIsStubApp = ETrue;
	config.iContentFileName.Copy(KStubFlashContent);
	config.iContentChecksum = 0;
	config.iExtensions = NULL;
	if(!FlashStubsSupported())
	{
		User::Leave(KErrNotSupported);
	}
	return CreateFlashDocumentL(iFlashLibrary, this, config);
}

2.1.5 Writing header for stub application

#include <aknapp.h>
#include <akndoc.h>
class CFlashStubApplication : public CAknApplication
{
public:
	~CFlashStubApplication();
	TUid AppDllUid() const;
protected:
	CApaDocument* CreateDocumentL();
	RLibrary iFlashLibrary;
};

2.1.6 Writing resource file

A resource file has to be written to define the caption and icon for the stub application. Stub writers can write LOC files for all localizable resource string and provide resource Ids in the RSS file.

Example Stub.rss file:

NAME STUB    // 4 letter ID
RESOURCE RSS_SIGNATURE
{
}
RESOURCE TBUF r_default_document_name
{
    buf="SUDO";
}
RESOURCE EIK_APP_INFO
{
    menubar = r_stub_menubar;
    cba = R_AVKON_SOFTKEYS_OPTIONS_EXIT;
}
RESOURCE MENU_BAR r_stub_menubar
{
    titles =
    {
        MENU_TITLE { menu_pane = r_stub_menu; }
    };
}
RESOURCE MENU_PANE r_stub_menu
{
    items =
    {
        MENU_ITEM
        {
            command = EAknSoftkeyExit;
            txt = "Exit"; //.loc file for localization
        }
    };
}
RESOURCE LOCALISABLE_APP_INFO r_stub_localisable_app_info
{
    short_caption = qtn_apps_flite_grid;
    caption_and_icon =
        CAPTION_AND_ICON_INFO
        {
         caption = "stub"; //qtn_apps_flite_list;
	      number_of_icons = 1; // each icon must be a bitmap/mask pair
         icon_file = "z:\\resource\\apps\\stub_1.mbm";
        };
}

2.1.7 Writing registration file

Example Stub_reg.rss for registering stub application:

// INCLUDES
#include <appinfo.rh>
#include <stub.rsg> //rsg file for the stub application
#include <data_caging_paths_strings.hrh>
UID2 KUidAppRegistrationResourceFile
UID3 0x1027377B //UID of Stub application
//RESOURCE DEFINITIONS
// ----------------------------------------------------------------------//
// APP_REGISTRATION_INFO
// Registration resource for
//
// ----------------------------------------------------------------------//
RESOURCE APP_REGISTRATION_INFO
{
	app_file = "stub";
	localisable_resource_file = APP_RESOURCE_DIR"\\stub";
	localisable_resource_id = R_STUB_LOCALISABLE_APP_INFO;
	embeddability=KAppNotEmbeddable;
	hidden=KAppNotHidden;
	newfile=KAppDoesNotSupportNewFile;
	datatype_list=
		{
		DATATYPE
		    {
		    priority=EDataTypePriorityNormal;
    	 	    }
		};
}
// End of File

2.1.8 Writing PKG file

A PKG file can be written to create SIS package for the stub application. Here application writer can mention dependency on the Flash Lite application. This will make installation of stub application only on the mobile devices having Flash Lite installed. This PKG file can be used to create SIS package using the makesis tool provided with S60 SDK.

Example Stub.pkg file:

; Installation file for Flash Lite Stub application
;
;Languages - UK English, US English;EN;
; Localised Vendor name
%{"Vendor-EN"}
; Unique Vendor name
:"Vendor"
; UID is the app's UID
;
#{"Stub"},(0x1027377B),1,0,0
;
; Depends on Flash Lite 2.x being installed
(0x101FD693), 2, 0, 0, {"Flash Lite"}
; Flash stub application
;
"\epoc32\release\armv5\urel\Stub.exe"        -"!:\sys\bin\Stub.exe"
"\epoc32\data\z\resource\apps\Stub.rsc"      -"!:\resource\apps\Stub.rsc"
"\epoc32\data\z\resource\apps\Stub.mif"      -"!:\resource\apps\Stub.mif"
"\epoc32\data\z\private\10003a3f\apps\Stub_reg.rsc" -"!:\private\10003a3f\import\apps\Stub_reg.rsc"

2.1.9 Example MMP file

Example Stub.mmp file:

TARGET	    Stub.exe
TARGETTYPE  exe
UID  0x100039CE 0x1027377B
CAPABILITY  NULL
SOURCEPATH        ..\src
SOURCE            stub.cpp
START RESOURCE    ..\data\stub.rss
    HEADER
    TARGET 	  stub.rsc
    TARGETPATH    APP_RESOURCE_DIR
    LANG          SC
END
START RESOURCE ..\data\stub_reg.rss
    TARGET stub_reg.rsc
    TARGETPATH \private\10003a3f\apps
END
USERINCLUDE       ..\inc
USERINCLUDE       ..\..\inc
SYSTEMINCLUDE     \epoc32\include
LIBRARY           euser.lib
LIBRARY           apparc.lib
LIBRARY           eikcore.lib
LIBRARY           avkon.lib
LIBRARY           centralrepository.lib
epocstacksize 0x5000
epocheapsize 262144 16777216

2.2 Error handling

Flash Lite is an Adobe product. All S60 phones may not have Flash Lite installed. flash2ui.dll should be present in the phone. If this DLL is not present in the phone, the stub application will exit. The stub application writer can add dependency to Flash Lite in PKG file during installation of the stub application. Flash Player Engine handles the errors. It uses Symbian Leave mechanism for any critical errors.

2.3 Memory and Performance Considerations

RAM consumption of stub application depends on the flash content. There is a maximum limit on RAM to be allocated for the stub application. It is not possible to allocate more memory for flash content, the stub application will exit with Out of Memory message.

2.4 Extensions to the API

There is no extension to API possible.

3 Glossary

3.1 Abbreviations

DLL Dynamic Link Library
OMA Open Mobile Alliance
DRM Digital Rights Management
OS Operating system
CRC Cyclic Redundancy Check. Algorithm used to calculate checksum.
MMI Man Machine Interface

3.2 Definitions

AS, ActionScript ActionScript is the Flash scripting language that lets

you add complex interactivity, playback control, and data display to a Flash document. You can add ActionScript within the Flash authoring environment using the Actions panel or create external ActionScript files using an external edit

Flash Flash is a time line based scripted animation programming

environment. The Flash authoring tool allows you to create anything from a simple animation to a complex interactive web application, such as an online store. You can make your Flash applications media rich by adding pictures, sound, and video. Flash includes many features that make it powerful but easy to use, such as drag-and-drop user interface components, built-in behaviors that add ActionScript to your document, and special effects that you can add to objects.

Flash Lite Flash Lite is a profile derived for mobile environments from desktop

(full) players. Roughly speaking : Flash Lite 1.1 Player equals to Desktop Flash Player 4 with mobile extensions; Flash Lite 2 equals Desktop Flash Player 7 with mobile extensions; Flash Lite 2.1 equals Desktop Flash Player 7 with mobile extensions; Flash Lite 3.0 equals Desktop Flash Player 9 only AS2 with mobile extensions.

SWF Adobe Flash file format. Flash content file created by Flash authoring

tool.

Flash MMI MMI feature allows flash content to interact with mobile device services.

Symbian application developers to develop Flash MMI plug-ins based on Adobe's Flash Lite MMI specification.

4 References

Adobe Flash Lite web page
http://www.adobe.com/products/flashlite/